Tuesday, 15 May 2018

Personal Work : Exo Organ (Updated)


An updated version of the Exo Organ capsule, this time with an updated transparent shader for the glass and a larger version of the organ.

The new shader is still an aiSurfaceShader and is still rendered in Arnold. I went back to the UCA tutorials on the use of surface shaders and tweaked the settings on this new one to get better effect. The emission preference on the shader also provided the nice glow effect I wanted.

Wednesday, 9 May 2018

Personal Work : After Effects glitch tutorial

Logo Glitch from Max Ashby on Vimeo.

A tutorial for a glitching style software effect. I used my own logo for this tutorial.

Link to the tutorial:
https://www.youtube.com/watch?v=EYkqC9uI8Nc

Monday, 30 April 2018

Personal Work : Exo-Organ


My latest personal project, an Exo-Organ in the flesh. Also known as M-Corp's Dermotropic Gland. I liked the concept and wanted to continue past just creating fancy containers and ended up making an actual organ design. Influences for this project included films like Elysium and games like the original 1993 Doom.

This project was done exclusively in Maya 2018 and Arnold, I had envisioned on putting in more Mia_Material glows from Maya 2016 but artefacting in the render put paid to that. This project also involved the use of displacement maps and Arnold's surface_shaders.

I encountered some difficulties on this project, the mesh was quite complex some geometry problems occured, these have since been fixed. Render problems also occured but a bit of tweaking and further learning on the use of Arnold helped that out.


The hexagonal pattern was created via displacement maps and UV'ing the meshes. Putting the UV seams for the meshes was tricky.

 The "logo" attached to the front part of the model was also a displacement map.

The mechanical/metal parts of the mesh kept the model from being entierely fleshy.

Beneath is some of the concept work and an orthograph of the project, including a few text ideas for the metal parts.



Personal Work : Exo-Organ advert


A corporate advert for the Exo-Organ, marketed by M-Corp and features a number of proprietary technologies.

The logos on the left where inspired by reading the art book of Elysium and seeing all of the corporate logos in that book, they were pretty cool and I wanted a chance to make a few. This model also shows off the displacement maps a bit better.

Thursday, 29 March 2018

Personal Work : Character Design Challenge


My entry for the monthly character design challenge, featuring Dragons and Dragon Riders. This was my interpretation.

Being a dragon rider is great, except when you have to face those touchy subjects that are a little bit sore, like when your dragon eats one too many sheep.

I haven't drawn a dragon before, ever I don't think so this is a first. Made in Photoshop.

Friday, 16 March 2018

Freelance Work : Animated promotional video

Sheffield DJ Mason Maynard from Max Ashby on Vimeo.

A recently completed piece of freelance work; an animated promotional video for a music venue in Sheffield. The video features the venue's logo and the DJ's name and was made in Adobe After Effects along with Adobe Photoshop. The "Mason Maynard" logo was provided by the client.

The client request 4 other videos featuring names of the other DJs.

I like the style of this video, the black and white lines look quite cool, the client was nice :) and a far away deadline meant low stress.

Thursday, 15 March 2018

Personal Work : Exo Organ orthograph


A side on orthograph for an upcoming project, an actual Exo-Organ in the flesh. This will be a project once again combining Maya 2017 and Maya 2018 for different rendering effects.