Wednesday, 30 November 2016

3D Animation - Maya - IK Tutorial/Train Set

Train Set IK from Max Ashby on Vimeo.

A simple tutorial on IK handles to make objects move along curves, not too difficult, useful thing to know.

Thursday, 24 November 2016

Space Pug - Modelling Genghis 4#

More modelling, I'm concerned about the scale of the model and may need to re-size it. The stringy supports on the legs are separate meshes that will need UV'ing and then attaching the main mesh, these parts took a few tries to get the look and feel right.

Tuesday, 22 November 2016

Space Pug - Modelling Genghis 3#


The days work; finished the legs, added some paw boosters and some wrinkles in the suit, also began making the smaller "dome" for the tail. The next task will be finished the dome and adding bolts to the neck and the string details to the legs.

Monday, 21 November 2016

Space Pug - More Black Hole experiments

Black Hole Experiments 2 from Max Ashby on Vimeo.
Black Hole Experiments 3 from Max Ashby on Vimeo.

More work on the Black Hole, this time using more particles and using fields/solvers and goal weights to simulate effects. A lot of particles going on in this scene so render times worry me. Also thinking about putting a galaxy behind the hole to simulate a warping effect and trying to condense the particle fields.

Its time to start looking at rendering in After Effects as well.





Sunday, 20 November 2016

Space Pug - Modelling Genghis 2#

Further modelling of Genghis, the legs being added and slowly moulded, I'm also going to try and add some creases around the legs to simulate creases in the suit. Its coming along alright, might need to model the front leg a bit more.

Tuesday, 15 November 2016

Space Pug - Black Hole Experiments

Black_Hole_Experiments from Max Ashby on Vimeo.

Started a few try outs in order to create a Black Hole, Maya doesn't allow for the collapsing of stars so this is how it'll work. A lot of trial and error has been involved so far, mostly in seeing what works and what doesn't.

I tried using a gravity field in Maya to see if it were possible to draw objects towards a point in space, this didn't really work as gravity in Maya works differently to the real world, maybe a bit more experimentation is required on this.

The actual hole will be a funnel design rather than a sphere, to mimick the misconception of a black hole as a "portal" that absorbs everything. That wasn't too difficult, I applied a lambert shader with no reflectivity to create a fully black object.

The next part which I spent quite a long time attempting was creating an accretion disk, that is the glowing disk of matter around the black hole. Experimented with particles for this, eventually creating a NURBS circle as an emitter with a Vortex field. Not a bad result but the number of particles needs to be more and the thickness of them greater.





Space Pug - Modelling Genghis

The beginning of the 3D model for Genghis the Space Pug, haven't encountered any difficulties yet, modelling the legs and paws is the next major part.

Sunday, 6 November 2016

Space Pug - Turnarounds

Turnaround pictures for Genghis the Space Pug, including showing his tether attachment pipe on the side of his suit.

Saturday, 5 November 2016

Space Pug - Expressions

Expressions for Genghis, these expressions are the ones I want to be able to try and make in the 3D model. Update: 6/11/16: Changed the eyes for the "Curious" expression.

3D Animation - Maya - Quadraped Rigging/Final

The final tutorial for the quadraped rigging, now need to learn how to make a walk cycle.

Friday, 4 November 2016

Wednesday, 2 November 2016

Concept Art - Genghis the Space Pug

Finalised concept art for Genghis the Space Pug. This highlights the design and colours of his suit and also his paw booster and the radio mounted on his head.